This platform comprises a 3-dimensional world editor, a 3-dimensional physical engine, a 3-dimensional graphics engine, and one compressed 3-dimensional model file format. The development of this platform gets accomplished by the Away Foundation, which is a United Kingdom-based non-profit which is focused on building as well as maintaining open-source and free software resources envisioned for high-performance mobile applications and games. Corporate sponsorships, like JetBrains, Adobe, etc. support this foundation.
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Features of Away3D
- 100 percent open-source – Away3D engine happens to be open-source and you can use it for all the purposes that include the commercial projects. The Away Foundation manages it and it gets supported by Adobe systems in the form of an official API.
- A huge community – With the biggest Flash 3-dimensional community, the project of Away3D becomes very busy. It possesses a vigorous set of brilliant contributors, numerous examples plus tutorials, and a buzzing forum.
- Many tutorials and examples – All the releases of the library of Away3D do ship with a downloadable sequence of example sources which you can find on GitHub. The job of these examples is covering the engine’s usage from the beginner to the progressive levels, best practices, novice features, etc. They also propose the quickest method of getting familiar with the engine. The community of Away3D preserves a tutorials wiki too, thus, proposing a growing set of comprehensive and complete resource material.
- Comprehensive API – The skilled Flash programmers have developed Away3D and its library maintains an easy to use and a comprehensive API. It has a flexible design that wraps the Stage3D API’s power in a method which bypasses the low-level difficulties though preserves the efficiency and speed as anticipated by the Flash community. So, Away3D proposes the tools that are important for achieving what you need in elegantly and simply.
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Describing Colors in Away3D
You can modify the look of many materials when you supply a color. When you are asked to name a good example, then it will be WireColonMaterial material which happens to be the same color which is applied to a 3-dimensional object when none of the materials is mentioned. You can define the outline and the fill colors through the wirecolor in it and color object parameters.
You can also define the colors in Away3D in various formats. The thing which is common to every format happens to be the impression that color comprises of green, red, and blue components. For instance, the purple color is created from blue and red, whereas yellow is developed from green and red.
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